Again, the Crest works, and probably other items as well. This would mean that we have to take all those glasses somewhere between passing the skeleton throne and the final room, and after a certain point pick up an appropriate item, but that shouldn't be too much of a problem. This is because the 1-byte of this RAM address tells the game if the talisman has been placed. There are some close cases, but in the end, no series of actions will result in the talisman appearing.ĮDIT2: I think I have found a way to circumvent getting the talisman - by picking up items up to a certain point, and then getting an item with an odd item number (such as the crest) to be placed on RAM address 04ED, the game thinks that the talisman has been placed in the slot, and you can open the last door with the horn. Only the talisman left now! :)ĮDIT: It doesn't seem like getting the talisman is possible. Another good thing is that those three steps aren't out of the way. This will make the horn appear two inventory slots above the staff. *close the skeleton in the first room after taking key1 I now know how to get the horn to appear: I'll dig deeper into both these possibilities, but now we know that it can be done. Perhaps only getting the blade + death shortcut is the fastest strategy. It's not certain any one of these save time. *Has to watch the blue wizard scene, which takes quite a lot of time. *Since you have to take the Epor-room-route, the death-shortcut probably won't save much time. *You save some time at the end since you can go past the gargoyles directly instead of going up for the Orb. If you're using the new "death shortcut" route, this won't be an issue. This will only be an issue if you want to get the orb this way, because then you will have to visit the epor room. *You don't need the Arrow, and you won't have to visit the werewolf room.Ĭons: There is some backtracking required because the secret door in the arrow room have to be closed for the Blade to appear. *You save a lot of inventory scrolling in the final room. To sum things up, there are now two more alternatives to the current route: *take only the left-most torch in the mirror room. *skip picking up the broom, use something else on the sphinx. *make wizard appear, take the scroll (or read it, just make it disappear from screen) If it's possible to get the orb too, then the next version will be a whole lot faster.ĮDIT: Ok, I think I have found a way to get the orb to appear two slots below the blade, but it requires a detour - you have to: Still no luck with the Orb, but I'll keep looking. It should save some time, both in the TAS and in your console speedrun. You will have to exit and re-enter in order to do this, as to not get killed by the flames. This, in addition to picking up the shield, hammer and spear, will set RAM address 04E0 to $48, which corresponds to the Blade when you reach it in the inventory. *If you are using the secret passage in the arrow room, you have to go back and close it (it needs to be closed for the blade to appear), so there is some back tracking required here. *In the dragon room, pick up both skulls and the torch. I have found out how to get the Blade to appear two inventory slots below the staff. Some more good news: I have gone through almost all actions in the game to find out what RAM addresses they affect, and calculated what byte changes are necessary in order to get different items (yes, this took some time).
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